Bounty Hunter - LucasArts November 2002

Environment Artist
Worked on a number of in-game environments including the initial battle arena on Outland Station, sections of Coruscant (building interiors and exteriors), and considerable amounts of Tatooine (most notably "Jabba's Palace"). Responsible for modeling, texturing, and lighting all of the terrain geometry and the props contained within these areas.
Platforms: PS2, GameCube
Worked on a number of in-game environments including the initial battle arena on Outland Station, sections of Coruscant (building interiors and exteriors), and considerable amounts of Tatooine (most notably "Jabba's Palace"). Responsible for modeling, texturing, and lighting all of the terrain geometry and the props contained within these areas.
Platforms: PS2, GameCube
Screenshots
Galactic Battlegrounds - LucasArts November 2001

Environment Artist
Created a multitude of structures, vehicles, and props for this real-time strategy game set in the Star Wars universe, and created assets for the Wookie, Rebel, and Galactic Empire factions. Was often responsible for extrapolating additional designs on the fly for the different elements since usually a single concept piece was provided due to the sheer amount of assets needed.
Platforms: PC
Created a multitude of structures, vehicles, and props for this real-time strategy game set in the Star Wars universe, and created assets for the Wookie, Rebel, and Galactic Empire factions. Was often responsible for extrapolating additional designs on the fly for the different elements since usually a single concept piece was provided due to the sheer amount of assets needed.
Platforms: PC
Screenshots
Escape From Monkey Island - LucasArts November 2000

Technical Artist
Maintained database of both in-game and cutscene assets that included character models, animations, and environments. Processed the entire library of in-game assets, which included the difficult transfer of assets to Lightwave 6 during an upgrade that occurred mid-project. Worked with both the programming team and the artists, making sure that the artwork was created in an efficient manner, and at the same time insured that it was accurately reproduced in the game engine. Transferred 35 minutes of animations in Lightwave from low-poly models onto high-poly versions for the pre-rendered cutscenes. Organized, rendered, and composited the large amount of cutscene assets, including character/background layers, shadow/lighting passes, and effects. Involved in the lighting and camera setups of the cutscenes and played a major role in identifying/troubleshooting various issues that arose with the animations.
Platforms: PC, Mac, PS2
Unofficial Site: www.worldofmi.com
Maintained database of both in-game and cutscene assets that included character models, animations, and environments. Processed the entire library of in-game assets, which included the difficult transfer of assets to Lightwave 6 during an upgrade that occurred mid-project. Worked with both the programming team and the artists, making sure that the artwork was created in an efficient manner, and at the same time insured that it was accurately reproduced in the game engine. Transferred 35 minutes of animations in Lightwave from low-poly models onto high-poly versions for the pre-rendered cutscenes. Organized, rendered, and composited the large amount of cutscene assets, including character/background layers, shadow/lighting passes, and effects. Involved in the lighting and camera setups of the cutscenes and played a major role in identifying/troubleshooting various issues that arose with the animations.
Platforms: PC, Mac, PS2
Unofficial Site: www.worldofmi.com
Additional Titles
Full Throttle 2 (Unreleased) September 2002 - May 2003
Jedi Starfighter (PS2, Xbox) October 2001 - December 2001
Worked as a Technical Artist on the following titles:
Starfighter (PS2, Xbox, PC) October 2000 - January 2001
Jar Jar's Journey (Mac, PC) June 1999 - October 1999
Jedi Starfighter (PS2, Xbox) October 2001 - December 2001
Worked as a Technical Artist on the following titles:
Starfighter (PS2, Xbox, PC) October 2000 - January 2001
Jar Jar's Journey (Mac, PC) June 1999 - October 1999